Monday, September 17, 2007

As clear as mud...

According to a recent post on GameDaily BIZ, Comcast had said what excessive is. Here is the article. There have been several posts about this on Slashdot and other sites. So even if I were the biggest spammer in the world, I might not get banned by Comcast as long as I do not reach the 13 million Email mark!! So, we are looking at somewhere in the 500+gig a month area. Not too shabby if you ask me. It looks like they are the most lenient out of all of the major carriers.

Earlier this week, we heard a radio report that talked about a few people who were losing their high-speed Internet access through Comcast. The company cited that these users went above and beyond the average use of most users and branded the former customers as "excessive users." In what appeared fishy, the report said that Comcast would not define how the company defined the term.

Now that the three current next gen consoles offer online connectivity for downloads, competition and system updates, we were worried that our own personal "download every demo that will fit on the Xbox 360 hard drive" might get us banned too.

Charlie Douglas, a spokesperson for Comcast Corporation, called back to clarify what "excessive usage" means and why the company's actions to end its relationship with these customers is good for gamers. First, Douglas defines Comcast's "excessive use" as any customer who downloads the equivalent of 30,000 songs, 250,000 pictures or 13 million emails in a month.

In short, even if you played a marathon World of Warcraft session for weeks while downloading the massive amount of demos on Xbox 360 and sprinkled with the not so massive amount of demos on the PlayStation Network, you are still not close to getting banned.

Douglas said that Comcast's actions to cut ties with excessive users is a "great benefit to games and helps protect gamers and their game experience" due to their overuse of the network and thus "degrading the experience."

Comcast has been a big supporter of gaming for years with its Game Invasion news, information and game purchasing web site and its well-known G4 TV network, which televises some of gaming's biggest events.

by Micheal Mullen


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